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Fable creator promises much

Fable creator promises much

0 Comments | Press, The; Christchurch, New Zealand, Jul 27, 2010 | by Gerard CAMPBELL

Briton Peter Molyneux speaks from the heart about his games – then lets the PR people deal with the fallout. Gerard Campbell , who has interviewed Molyneux twice in the past two years, wouldn’t want it any other way.

During my 35-minute interview with the famed British game designer Peter Molyneux, he twice mentions farting.

In fact, Molyneux, the brains behind such PC games as Populus, Syndicate, Black and White, and Magic Carpet, jokes that just having the fart mechanic in Fable 2 – where the game’s hero can break wind at the press of a button – was enough to sell 50,000 copies of the game in Britain alone. Molyneux is sitting on a leather chair in a small room on the first floor of software giant Microsoft’s booth at the E3 expo in Los Angeles, his arms waving as he tells a small group of journalists about his next game, Fable 3, due out on the Xbox 360.

Molyneux , who has in the past been accused of overselling features of his games then under- delivering, gets animated when he talks about the changes in Fable 3, the third game in the role- playing series set in the mythical kingdom of Albion.

“I want to have the most unique story ever, but why be trapped in a role-playing game [RPG]? Why can’t we move from RPG to action – and keep all the RPG stuff? Just because it’s a third in the series why can’t we introduce totally new game play mechanics that have never been seen in Fable, or indeed in any other game? That’s exactly what we’ve done.”

Story is important, says Molyneux, adding that the development team questioned the traditional hero defeats bad guy scenario
leather floors

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